
I'm a little confused by which "Manor" you are talking about. I think you missed the part of the question which is in parenthesis- they were asking whether you can have two stewards in one house (already answered), not about all the other types of housemates. It never gets lonely there - Morrolan ( talk) 18:16, 24 January 2013 (GMT)
#VALDIMAR EDITOR ID CREATION KIT SKYRIM DRIVER#
I have one character who has in one house a spouse, a housecarl, a steward, a bard, two children and a carriage driver outside. You can have an awful lot of NPCs living at your house. Since Valdimar is just a housecarl, he doesn't have the steward dialogue options, but he still has a package for living in the home as a housecarl, which includes wandering, using crafting tools, etc. You only appointed Lydia as your steward, so she is the only one who is your steward. So my question is: is actually possible to have 2 NPC (that aren't children, spouse, bards, pets, carriage drivers) leaving at your house? So both are steward? - 87.14.52.246 11:46, 19 January 2013 (GMT) Valdimar is your housecarl if you are a thane of the hold, so he should automatically live at your house in that hold. But actually only Lydia has the steward dialogue options. So now I have both Valdimar and Lydia living at the Manor! Both do the steward tasks like wandering, patrolling and smithing outside and cooking, sitting and sleeping inside. I was expecting to see Valdimar leaving for Morthal, but he didn't. Then I appointed Lydia as a steward and so she also lives at the Manor. I have brought Valdimar at Windstad Manor like a follower, then I dismissed him and he returned to the Manor and not to the Jarl house in Morthal. Not that it really matters ~ Dwarfmp ( talk) 21:10, (GMT) Double Steward I'm pretty sure the Manor already existed, it's usually the first house I build. If Lakeview Manor isn't enabled yet then the game will send him to Helgen instead since that's the default destination for bad targets. His AI pack that should send him to Windstad Manor actually points to Lakeview Manor. It's like he keeps moving south and doesn't stop ~ Dwarfmp ( talk) 06:22, 5 January 2013 (GMT) Actually, I've seen him near Helgen again when I passed it, he seems to go up and down the road there ~ Dwarfmp ( talk) 16:27, 5 January 2013 (GMT)

Day after that I was curious to his whereabouts, so I used the console to move to him, and he was apparently walking around Helgen. I tried looking for him the next day, but didn't find him. Later that night he seemed to be patrolling, but I just think he kept walking and walking. When I had just built the first room, I needed to get some lumber, so I went back to Morthal, and I met him on the way (he was going to the manor from Highmoon Hall since I had built the room). So, possible bug? -Trogdor - Unsigned comment by 99.141.27.127 ( talk) at 04:25 on 28 December 2012 I had the same problem. I thought maybe he had died somehow, so I used prid to target him and moveto player to move him to me, and he was fine. I ran all around and inside Windstad Manor with Detect Life and Detect Dead and couldn't find him anywhere. depending on the load order of your mods). Does anybody knows it? - Unsigned comment by 210.220.183.9 ( talk) at 14:00 on 5 December 2012 I'm not familiar with which IDs are needed for console commands, but his baseID is xx00521B and his refID is xx00521D (just replace the ' xx' with '02', '03', etc.

I try to use console command "prid", but I don't know his Id. ABCface ◥ 03:38, 24 October 2012 (GMT) I can't find valdimar Kunvulonin Künvülänin 03:30, 24 October 2012 (GMT)Īh, thanks for this info! I'll go ahead and add this to the article. (Rayya and Gregor are also in that faction). I don't believe it was mentioned anywhere about that option. I also see him in the PotentialMarriageFaction. Not sure how that's supposed to be inputted in his level box. I'm the CK right now and Valdimar's level shows "Level Mult: 1.00", "Calc Min: 10" and "Calc Max: 50".
